You won't come across this thing until Master Rank 4, at which point you should say goodbye to your mother and make sure all your worldly affairs are in order.Įspinas is like Diablos' bigger, meaner older brother. Espinas is a good example of the kind of thing Sunbreak is really going for though. Sunbreak only adds five truly 'new' monsters to Rise, and some of them, such as Espinas, have been in older games. That's kind of what this expansion is about: perfecting an already great hunting experience. I main gunlance, and the switch skills are so different that I'm a bit set in my ways, but this adds a dynamism whereby you can now identify what might be really helpful against a given monster and deploy it. This is a small change, but as you play more it becomes clear how much it improves the hunts. Skill-switching kind of stands for Sunbreak as a whole. Later it becomes even more woven-in to the fabric of your hunting style, as you acquire buffs that activate when skill-switching, allowing you to go overkill on things like weapon sharpening and minimise downtime. At first this is just a nice thing to have, and comes with a neat bespoke animation that can transition into a dodge. One change introduced almost immediately is the 'switch skill swap', which essentially lets you take two different loadouts of switch skills (think: special moves) into battle. To an extent this has always been the Monster Hunter endgame, and most longtime fans of the series won't bat an eyelid, but a full-price expansion frontloaded with fights against palette-swapped versions of older monsters with a few new moves… it's not as exciting as I was expecting. Sunbreak quickly promotes your hunter to Master Rank, but you won't see a truly new monster until you're ready to go to Master Rank 3-which is a good dozen hours of hunting. It's a theme that continues for arguably longer than it should. While it's got some new moves and, hey, it's a new Rise fight, this is an extremely familiar monster and encounter. Your introduction to the expansion is a variant of the Hermitaur, a crab-like enemy. The opening of Sunbreak does, however, leave much to be desired. Monster Hunter Rise is set to release on the Nintendo Switch on March 26, 2021.A full-price expansion frontloaded with fights against palette-swapped versions of older monsters is not as exciting as I was expecting. As players defeat monsters and progress through the game, items from fallen foes can be used to craft unique weapons and armor. For the first time ever, wire-based grappling actions can be performed by using a “Wirebug” while standing or in mid-air, adding an all-new level of aerial maneuverability to hunting strategies and attacks. The core gameplay experience in Monster Hunter Rise will feel familiar to previous Monster Hunter entries, but it also introduces several new and exciting mechanics for hunters to master. Featuring maps with no loading times, the continuous gameplay ensures that players will remain on their quests as soon as the hunt begins without transitions between areas. Players can tackle these challenges solo, or with up to three other hunters in local or cooperative online play.Īfter hunters equip their armor and select from one of the various weapon types, all-new hunting grounds await, including the ancient Shrine Ruins and more. Monster Hunter Rise evolves the Monster Hunter series by providing hunters with an inventive set of new tools to track down and defeat threatening monsters. Capcom has announced Monster Hunter Rise is coming to the Nintendo Switch console.
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